Most embedded systems are reactive by nature. They measure certain properties of their environment with sensors and react on changes. For example, they display something, move a motor, or send a ...
A recent EDN article dealt with a number of programming tips for embedded microcontrollers. One of those tips, using state machines, is a programming approach that is especially useful, yet probably ...
When software is required to solve complex problems, the proper solutions are often beyond the capabilities of traditional programming techniques. A robust alternative for solving very complex ...
This installment starts a new segment of lessons about state machines. The subject conceptually continues the event-driven theme and is one of my favorites [1,2]. Today, you’ll learn what event-driven ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results